Nie bo ja sie troche cykam / No, because I'm a little bit scared
BA degree in the Sound Studio of dr hab. Katarzyna Krakowiak
Parking manifesto:
1. parking is not a place
2. parking is not for people*5
3. parking is not a destination
4. parking is not for meetings
5. parking is not a waiting room
6. parking is not to hog the daylight
7. parking is not meant to give you pleasure
8. parking is not a street
9. parking is the largest free parking zone in places surrounded
by parking meters
10. parking is a transition

action to camera where I turn myself into a tunnel

The car park as an allegory of the modern cave.
It blends into the urban grid by being hidden beneath the earth's surface. It does not provide for external pedestrian access. It is divided into zones, marked on the pillars and the ceiling. Each zone is assigned to one entrance to the Westfield Arkadia shopping centre. There are 8 zones, labelled sequentially with letters - A, B, C, D, E, F, G, H. There are more entrances from the car park to the shop than there are entrances/exits from outside to the car park. These entrances are called Entrances*6. Despite the zoning, all the loudspeakers in the 4000-space car park area are tuned to receive one channel of sound. This sound differs from that implemented in the shopping centre itself. It varies depending on the time of day and day of the week, and on non-business Sundays, it leaves the car park. The sounds implemented in the car park are wordless, so that they blend in with the natural landscape of the place. As a result, despite the high volume, we do not experience a cacophony or can ask a question that is audible to possible companions - where have I parked?
On non-commercial Sundays, in addition to switching off the implemented sound, also one level of the car park - the one closer to the Earth's core - is deprived of artificial light. This is to deter potential users from using this level, or to encourage parking on level - 1.
The car park has two-way traffic, with entrance and exit belonging to one hole in the façade rather than the same lanes. Some turns result in unexpectedly finding yourself in the exit lane, in which case, regardless of your desire, you must leave the car park.
Standing in the middle of the car park one notices the grid*7 repeated on each side of the cube, both vertically and horizontally.

*5 - , "This contrasts [Disneyland] completely with the absolute solitude of the car park, a real concentration camp. In other words: inside, a full array of gadgets magnetising the crowd, controlling its flow in the right directions, while outside, loneliness directed at one single gadget, the car.'' - ,'Simulacra and Simulation'' Jean Baudrillard, Paris 1981
*6 Entrance - the entrance provided for vehicles. The height and width of the entrance determines which vehicles can enter the car park and which must remain outside.
*7 grid - A grid is a tool that is used to organise the content in a project (both text and visual elements). By being able to change the width and number of columns or margins, content can be arranged so that it is readable by the user. By doing this, the site has a more aesthetically pleasing appearance, is clearer and more user-friendly.

 The sound propagation in the car park is also a result of the grid*7. Loudspeakers are spaced at such intervals on the ceiling grid that the sound intensity is comparable in all areas. Despite this precise positioning closer to the entrance, the sound is not pure. It is deformed by the street, which can be heard through the lack of walls. The closer you get to the entrances of the shops, the clearer the music and the conversations of the shoppers themselves, whose
The closer we get to the entrances, the clearer the music becomes and the conversations of the shoppers themselves, whose aim is to park as close as possible to the chosen entrance.
The sound space looks completely different on Sundays, when the car park is mostly devoid of the human factor. The music quiets down. Then you can hear the unadulterated sound of walls, air-conditioning, pipes, pumps, fluorescent lights, dunes on the tarmac, air circulating around the pillars. A car park devoid of music and people is louder.
Despite the fact that sound waves do not propagate in a vacuum, there are spacecraft and probes capable of capturing radio waves. NASA scientists then convert them into sound waves.*8 These sounds are analogous to the sound space of space.
In the course of my research, however, I was able to collect far more analogues between the car park and space. Here are some of them:
- the car park is no place, the cosmos is no place
- lamps on the ceiling lighting up green over every occupied parking space
and a system of signs spread across the ceiling resembles a stretched out
- starlit sky
the car park has no external walls, it stands on pillars, thus having no beginning or
- end, like outer space
- there is a lack of oxygen from the exhaust fumes, the smell is unpleasant, just like in space
- it is not an end in itself, like outer space
space is not for humans, like a car park
- by a repetitive grid, the car park has no directions, like the cosmos. Direction here is determined by lights and signs like stars and planets
 
*8 - you can listen to them, for example, in the compilation prepared by NASA - Spooky Sounds from Across the Solar System. Of particular note is probably the first recording of a Marsquake 


Trying to park in all the free parking spaces at Westfield Arkadia from a ceiling and floor perspective. 40 min video / 2022